Studio (Quest I)

 

Exploiting SL's advantages...

Absence of gravity and program are condicionants for building shape. From the begining, in first drawings it appeared split in three huge rooms, which are offset and elevated to leave spaces between them that will be filled with terraces or gardens.

At the ground level, main access is made at the shop. But visual continuity is stablished by the red ramp going up to the main level of the building, the events room.

Up in the third level there is an office, taking advantage of the privacity of the height.