unga interface lookup

I've been programming the new unga interface for more than two weeks, its face, and it really rocks, sincerely. Of course I am its daddy and... what can a father say about his own baby apart from good things?


So I'm going to show you that with some screen captures so everybody will say ooooooohhh, aaaaaaaahhh and congratulate me.

Before starting, some explanations about how it works:

Thoughts about Opensim (unga I)

We have been using Opensim for more than one year. In the beggining our only interest was to evaluate it as a platform for our architecture projects, but it grips us (well.. os grips me, Impalah, because I like new little toys) and soon we started to use it often to make prototypes (well... Asha uses it, because me, Impalah, have problems even for dragging a texture to a prim).

unga - Opensim UGAIM server

Imagine a reliable, scalable, with a very high performance and running on almost every actual "middle price" hosting Opensim Grid. Also imagine that you won't need 5 UGAIM servers, just 1.
 
Imagine that you can control all your Opensim regions, all your users, all your extensions from a web interface, without making dirty tricks like direct access to database.

Operation Verbosity

In the beginning we wanted to call it Operation Crapstorm, but we preferred to give it a more polite name for not being censored if anyone links the article.

From now on we’ll start to explain what we do in ai and how we do it. Any triviality, from the problems we have to adjust photorealistic textures due to limitations of Second Life (to avoid real pieces of shit we had seen very promoted, by others…) to the success or failure of the high tech proyects we are involved in.

Henshin V is here

 

Henshin V is ready!

In the next hours all former Henshin users will be updated to the new version.

All the downloads are available, check out the new Henshin V documentation.

Oh! And don't forget the video.

Greetings

ai design studio